Anime Roleplay
Welcome stranger! Would you like to log in, or even better, register? We'd love to have you here! <3

Join the forum, it's quick and easy

Anime Roleplay
Welcome stranger! Would you like to log in, or even better, register? We'd love to have you here! <3
Anime Roleplay
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Read: IMPORTANT! (Kidō)

Go down

Read: IMPORTANT! (Kidō) Empty Read: IMPORTANT! (Kidō)

Post  Katsu Hisato Fri Jan 13, 2012 9:09 pm

These are need-to-know things to RP with Kidō on a shinigami.

Powers:

Kidō:
How does Kidō work? It's actually pretty simple: Each spell is graded on a scale from 1 to 99, the latter being the harder-to-cast spells. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak. Kido also has practical purposes, like when Renji Abarai used it to light a dark hall in Hueco Mundo.

There are three main types of Kidō: binding spells, destruction spells, and healing spells.

Bakudō - Way of Binding - These are a broad category of defensive spells which block/repel attacks or freezes enemies in place.

Known spells under this category:
#1 Sai - Locks a target's arms in place behind their back.
#4 Hainawa - An energy rope entangles the target.
#8 Seki - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
#9 Geki - Engulfs the target in red light, completely paralyzing them.
#21 Sekienton - Creates a blast upon activation and is used like a ninja's smoke bomb.
#26 Kyokkō - Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
#30 Shitotsu Sansen - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle
#37 Tsuriboshi - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
#39 Enkōsen - Summons a shield of condensed reiatsu to block opponents' attacks.
#58 Kakushitsuijaku - Tracks and locates any spiritual force the user focuses on.
#61 Rikujōkōrō - Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
#62 Hyapporankan - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
#63 Sajō Sabaku - Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
#73 Tozanshō - Creates an inverted pyramid-shaped barrier around the caster.
#75 Gochūtekkan - Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
#77 Tenteikūra - Transmits messages mentally to anyone within an area of the caster's choosing.
#79 Kuyō Shibari - Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
#81 Dankū - Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

Hadō - Way of Destruction - These are offensive spells which harm an enemy or cause damage to objects.

Known spells under this category:
#1 Shō - Pushes the target away from the caster.
#4 Byakurai - The user fires a concentrated, powerful lightning bolt from their finger.
#11 Tsuzuri Raiden - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
#31 Shakkahō - Fires a ball of red energy at a target.
#32 Ōkasen - Fires a wide arc of yellow energy at a target.
#33 Sōkatsui - Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
#54 Haien - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
#58 Tenran - A widening tornado-like blast is fired towards the target.
#63 Raikōhō - Fires a massive wave of yellow energy at a target.
#73 Sōren Sōkatsui - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
#88 Hiryūgekizokushintenraihō - Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
#90 Kurohitsugi - Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe. According to Aizen, it has the power to distort both space and time.
#91 Senjū Kōten Taihō - Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Katsu Hisato
Katsu Hisato

Posts : 11
Join date : 2011-08-14
Age : 25
Location : Florida

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum